Information

Media

I'm forgetful and bad

I said I'd post these and then didn't. These are a little while old, but we're very proud of the direction and effort.  Thanks, Tim/No1, for your work here.

Happy New Year

Welcome to 2007 We've got grand things planned.

We're using a new project management system.

We've got tasks outlined and are very happy. I'm going to get Tim (No1) to post some public stuff that's his recent work on the models.

We have a player/character model coming along nicely. Marc (Mud-H) is accelerating the mapping development after some time away, and we might have a new guy Justin (Ex0r) coming in shorlty. Coding is building up slowly and hopefully continually accelerating. Anyway, this year is the year.

In May we'll be 1 year old and long before then you will be playing Shock versions 1 and then 2. Public service announcement:

the web site may be completely reset, including the forums, shortly.

We have a new web guy and we're trying things out.

We'll go live when we're ready, but there might be a forum reset.

Wish us luck. And in all things, happy new year, everyone. Stephen/ipox

Merry Christmas

Europeans tend to celebrate Christmas today (24th), not tomorrow.

Merry Christmas to all Euros who happen to stop by (feel free to send me your Euros XD ). Tomorrow another message for us here in the Americas, just to be technical. Our best to you and yours, all. Forgive my ignorance, but I'm unaware of any other mainstream religions/groups celebrating particular holidays at this time of year.

I'd send wishes if I knew. Wink

Happy Hanukah

I think I've seen at least 3 different ways to spell it, so I picked one. Happy Hanukah to our Jewish team members and viewers. Greetings of the season, what-what. Smile Stephen/ipox

new mapper, new footing

We're working on finding our footing for this holiday season, where, traditionally, our RFE team has gotten significant amounts of work done. Everyone is trying to find as much time as they can. We also have had an inquiry from a new mapper, an affable fellow we'll introduce properly soon.

He's not yet official but it seems a foregone conclusion.

He's in the process of learning some of our expectations and design ideas.

Maybe we'll show you some of his early work, which reminds me to show you some of Marc/Mud-H's work on Oxy-Gen Hyperdrome, which I don't believe was publicised properly. Over this weekend, efforts will be made in game rules programming, getting a round-time structure going with half-time periods and warm-up goal-round-starting periods.

Here's hoping we get somewhere with it. Stephen/ipox